So this week was definitely a crunch getting ready for Playtest Day. At the start of the week, we had an extremely rough version of the PS Move puzzle, and essentially nothing for the interactive journey. Since then, we’ve turned the puzzle into a fully working game, and put together a very basic version of the journey. Mac and Eric have been focusing on the puzzle, which offers both competitive and cooperative modes. Emily and Jimit worked with the Kinect 2, and have figured out how to use its gesture system. We have both dodging and slashing gestures set up, which we have combined into an on-rails demo scene that Aaron, Vivek, and I created. For Playtest Day, we plan on testing both of these demos, as well as a sample gesture recognition scene and, since the motion floor is now working (thanks Dave!) we plan on getting some basic feedback from guests about it.