So Playtest Day was a lot of work, but we also learned a lot. We had groups of up to 10 people, ranging in age from 6 to 60, in and out for pretty much the entire day. We had them play a mix of our Demo 1 (a slashing gesture training course), Demo 2 (our puzzle game, both
competitively and cooperatively), and a generic Kinect 2 gesture test. We also had people play around on the motion floor, which turned out to be a big hit. It was great getting to see what worked and what didn’t, especially with the wide range of ages we got to test with.
For the rest of the week, we began working on our final demos. For Demo 1, that meant figuring out what exactly the story would be for our interactive journey, and what gestures and motion floor simulations we’d need. For Demo 2, that meant making the game more stable, as well as making it more entertaining and stylish. We’re also continuing to do research on the Kinect 2 and the new motion floor, which are very promising but also a lot of work.