Quarters are almost upon us, so we’re starting to kick things into high gear. We’ve begun working on our 3 different prototypes, and have fairly complete experiences put together at this point. Eric and Emily are handling our shooting prototype, with Eric working on the Kinect version and Emily taking charge of the PS Move one. They’ve gotten aiming and gesture recognition working, and are now fine tuning the interaction. Aaron and Mac are working on the balancing interaction, and have recently gotten the motion floor integrated into the experience. Vivek has the Kinect version of the boomerang interaction working, and is working on fine-tuning it before starting on the PS Move version. Jimit is working on putting together organizational documents, as well as preparing for playtesting next week, while I’m putting together a scene for other people to test their mechanics in.
We’ve already begun planning for our next wave of prototypes, which include “walking”, “sword and shield”, “throwing”, and “dodging”. We expect to begin working on them next week, while also refining and playtesting our current prototypes. Next week is also Quarters, so we’re putting together a small presentation for that.