Week 10
So after halves, this week we spent a lot of time preparing for the playtest day event on Saturday. According to our event schedule, we had almost 50 visitors in our room throughout the day. So our main focus for the week was to have a good build ready in time for our visitors. We were hoping to get good feedback on our interface and general usability, as in our previous playtest we didn’t really get a chance to have naive users explore our user flow.
We also had new ideas for our next celeb, Rachel Carson, which we wanted to get initial reactions to. For this, we prepared a paper prototype that envisions her life’s work, and conveys the effects of DDT on nature and the ecosystem. The intention was to have an interactive while informative interaction and paper prototypes are the best and cheapest way to get the point across.
So come Saturday, we had a deluge of visitors in our project room. Sometimes when we had too many, we split them between the paper prototype and the mobile experience. Our audience were mostly teenagers but we also had a great mix of adults and kids thrown in too. They pointed out a lot of places where they got stuck, and we quickly got in edits between sessions. Overall, the response was really positive. We had a fantastic range of responses and people commended us and acknowledged that they knew more about Andy Warhol now than they did when they entered the room. We compiled detailed playtest reports for each of the 12 sessions which we’ll go through early next week. Here are a few snapshots from our playtest events:
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