Week 8
This week was spent mostly in preparation of our halves. We needed to have several iterations of our presentation to make sure we delivered the best version of our product and process to our faculty, peers, and clients. For this, we divided the slides up (with a universal art style though) and molded the content so that we made our point across quickly and efficiently.
We also had the playtest to refine workshop this week. This was a good preparation for future playtests, like the one we will have during Playtest day on November 3. We prepared for this by making a player experience map on a chart paper (shown below). They had several different recipes like- “Theme”, “Events”, “Character”, etc and they were repeatedly referred to during the workshop too. It was an immensely useful experience and a huge shoutout to ETC Faculty Mike Christel for organizing it.
As shown in the experience map, we have started to concept the visuals for Rachel Carson as well. Since we are aiming at making this prototype modular enough so that future development team can expand it rather easily, Rachel’s page will be using a similar structure as Andy Warhol.
In other news, we were visited by former ETC Faculty Tina ‘Bean’ Blaine this week who gave us her feedback on our app experience so far. Her specialty being sound design, she suggested a few ideas as to how we could approach create sounds and music for our app as that is something we haven’t really spent too much time on.
That’s all for today.Tune in next week to know how our halves went!
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