Schedule

Weeks Dates (2012) Sprints Team Milestones
Week 1 01/17 – 01/22 Sprint 1 ☑ Get set up
Week 2 01/23 – 01/29 Sprint 1 ☑ Figure out what we’re going to do for the rest of the semester
Week 3 01/30 – 2/5 Sprint 2 ☑ Start creating prototype
☑ Install DoReMi Pets on Korean Win 7
Week 4 2/6 – 2/12 Sprint 2 ☑  Finish playable prototype
☑  Have prototype playable on Xbox360
☑  Finalize basic design of the game
Week 5 2/13 – 2/19 Alpha ☑ Continue implementing design
☑ Begin console porting
Week 6 2/20 – 2/26 Alpha ☑ New design of game is playable with hardware
☑ Complete desired feature list
Week 7 2/27 – 3/4 Alpha ☑ Start testing with external people
3/5 – 3/11 Break GDC
Week 8 3/12 – 3/18 Pre-Beta ☑ Presentation preparation
☑ Preparing for beta phase
Week 9 3/19 – 3/25 Beta ☑ Continue implementing features
☑ Features are completely designed
Week 10 3/26 – 04/1 Beta ☑ Continue implementing features
☑ Continue refining art assets
Week 11 04/2 – 04/8 Beta ☑ All instruments are close to final
☑ External playtest 
Week 12 04/9 – 04/15 Beta ☑ Start Documentation
☑ Start Polish
Week 13 04/16 – 04/22 Beta ☑ All parts of the game are fully playable
☑ Deadline for finishing the game (Fri)
☑ Playtest at CMU West Carnival
Week 14 04/23 – 04/29 Polish 1 ☑ Finish implementing tutorial
☑ Playtest with EA employees’ kids
☑ Documentation
☑ Polish
Week 15 04/30 – 05/6 Polish 2 ☑ Soft Opening
☑ Documentation
☑ Polish
►Week 16 05/7 – 05/13 – Final Presentation
ETC Important Dates
Semester Start – 1/17
1/4 presentations – 2/15
Mid Semester Break – 3/9
Spring Break – 3/12 ~ 3/16
1/2 Presentation – 3/21
Process Grades 2 – 3/30
Soft Opening – 5/4
Final Presentation – 5/9
SV Campus Class Ends – 5/11
Commencement – 5/20
Conferences
GDC – 3/5 ~ 3/9