Weeks | Dates (2012) | Sprints | Team Milestones |
Week 1 | 01/17 – 01/22 | Sprint 1 | ☑ Get set up |
Week 2 | 01/23 – 01/29 | Sprint 1 | ☑ Figure out what we’re going to do for the rest of the semester |
Week 3 | 01/30 – 2/5 | Sprint 2 | ☑ Start creating prototype ☑ Install DoReMi Pets on Korean Win 7 |
Week 4 | 2/6 – 2/12 | Sprint 2 | ☑ Finish playable prototype ☑ Have prototype playable on Xbox360 ☑ Finalize basic design of the game |
Week 5 | 2/13 – 2/19 | Alpha | ☑ Continue implementing design ☑ Begin console porting |
Week 6 | 2/20 – 2/26 | Alpha | ☑ New design of game is playable with hardware ☑ Complete desired feature list |
Week 7 | 2/27 – 3/4 | Alpha | ☑ Start testing with external people |
— | 3/5 – 3/11 | Break | GDC |
Week 8 | 3/12 – 3/18 | Pre-Beta | ☑ Presentation preparation ☑ Preparing for beta phase |
Week 9 | 3/19 – 3/25 | Beta | ☑ Continue implementing features ☑ Features are completely designed |
Week 10 | 3/26 – 04/1 | Beta | ☑ Continue implementing features ☑ Continue refining art assets |
Week 11 | 04/2 – 04/8 | Beta | ☑ All instruments are close to final ☑ External playtest |
Week 12 | 04/9 – 04/15 | Beta | ☑ Start Documentation ☑ Start Polish |
Week 13 | 04/16 – 04/22 | Beta | ☑ All parts of the game are fully playable ☑ Deadline for finishing the game (Fri) ☑ Playtest at CMU West Carnival |
Week 14 | 04/23 – 04/29 | Polish 1 | ☑ Finish implementing tutorial ☑ Playtest with EA employees’ kids ☑ Documentation ☑ Polish |
Week 15 | 04/30 – 05/6 | Polish 2 | ☑ Soft Opening ☑ Documentation ☑ Polish |
►Week 16 | 05/7 – 05/13 | – Final Presentation |
ETC Important Dates Semester Start – 1/17 1/4 presentations – 2/15 Mid Semester Break – 3/9 Spring Break – 3/12 ~ 3/16 1/2 Presentation – 3/21 Process Grades 2 – 3/30 Soft Opening – 5/4 Final Presentation – 5/9 SV Campus Class Ends – 5/11 Commencement – 5/20 |
Conferences GDC – 3/5 ~ 3/9 |