Week 3 : Ready to Roll

Hi,

This week was about wrapping up pre-production and that involved pitching ideas to our clients. We first ran multiple ideas by our faculty instructors and taking the feedback we received from them into account, we pitched our top 2 ideas to the clients.

At this weeks client meeting, we had the core Problem Development team from CMU’s PPP present as well. We pitched both our ideas and they were both received well and after some back and forth with the client we agreed on taking a few good parts from both the ideas and combining them into one idea. This helped clear up what direction we need to be heading and laid the foundation for all future design decisions.

After the meeting, we started planning what we were going to present for the Quarters presentation that is in Week 5. We as a team agreed on a small demo level of the entire game, a Level 0 so to say. This prompted us to decide tasks for our sprint for the week and everyone with their tasks started working on it.

Our artist, Guangya is also hard at work making our branding material that is the logo, poster and half-sheets. The programmers also decided on a system architecture for the entire game that would beneficial to them as the project went on. Our team agreed that a strong foundation to the game is of utmost importance.

That wrapped up our Week 3. We have a mostly clear vision and goal of which direction in which we are headed and most of our next week is going to be implementation of the basic prototype of the game to see if we are on the right path or not.

-Rajat