Category: Dailies


2-23-11

Today:

  • Re-designed the entire user interface
  • Team CSI style photo
  • Discussed new interface interactions and options with Navi and Brandon
  • Posted new assets to the Unity Server

Tomorrow:

  • Continue UI work
  • Create more assets for Ballistics game (details for gun types)

Dailies 2-23-11

  • Worked on new scene make multiple case
  • Discussed new 3 designs for the interface of the game

Dailies 2-23-11

  • Worked on figuring out how we’ll connect to UNH for video conferences
  • Team photo!
  • Scheduled process grade meetings
  • Hosted anthropology student from Pitt
  • Talked with Andrew & Navjot about the new interface design and how to refine the mechanics of our present games

Dailies-23-02-11

  • Sound Effect: Correct Answer Beep, Wrong Answer Beep.
  • Start working with Michael, making gun shooting animation.

Dailies 02-23-2011

Action items performed today:

  • Worked on new scene
  • Had a process grade meeting with team advisers
  • Discussed new design for the interface of the game

Dailies 02-23-11

Had process grade meeting with Shirley and Scott today, talk for awhile about team and myself. Glad they liked what we are having now. But also pointed out that we still have far way to go.

Team like what movies I’ve generate these couple days. Still rendering at this point for some other passes

Dailies 23-2-2011

  • Textured Fuming chamber
  • Textured Other prints scene elements – background wall and table
  • Rigged fuming chamber door case

Plan to import assets into scene tomorrow and generate animation

Dailies 2-22-11

Today:

  • Created interface for multiple choice questions in Ballistics game.
  • Delivered assets to server for Navi to implement

Tomorrow:

  • Work on refining user interface style for all games
  • Team photo

Dailies 02-22-11

A well productive day for me. Done modify modeling, firing animations and shader materials setup in Maya. It was still rendering when I was left by midnight. Hopefully we can take a look at what it will look a like today and modify from there.

yet to do, bullet to tank sequences.

Dailies 2-22-2011

  • Unwrapped Prints scene, including, table, fuming chamber and wall.
  • Successfully experimented the generation of ambient occlusion texture maps for the scene. Though the process takes more time, it will enhance the realism of the 3D environment

Plan to finish texturing the environment and creating a rig for animation tomorrow