Archive for January, 2011


Dailies 01-31-2011

Action items performed today:

  • Made some changes to interface and added new events
  • Had a team meeting with advisers
  • Discussed about sounds to be incorporated in game

Dailies 1-31-2011

  • Created Normal map for gun
  • Finished texture set 1 of 3 for the gun

For tomorrow, I plan to finish the three texture sets of the gun and continue with further texturing of assets

31-01-11

  • Booked the trip to University of New Haven.
  • Created sounds: 9mm pistol cock,  screen touch, data processing. And uploaded on Unity!!!

Dailies 1-31-11

Today:

  • Recreated animations lost during Friday’s power outage.
  • Advisor meeting with Scott
  • Meeting on when and who was going to New Haven this week, but the plans were canceled due to weather concerns
  • Found a new idea for theming and visual design.

Tomorrow:

  • Continue bringing new theme into UI elements.
  • Begin creating print assets for Jungsuk

Dailies 1-28-11

  • Had a team meeting, decided about next weeks deadlines
  • More unwrapping/texturing work followed

Dailies 1-28-11

Today we had a productive team meeting, everyone went over their tasks. I am starting to plan what the ballistic sequences should look like.

Looking forward for the trip to New Heaven University.

Need to look up for texture in Maya.

Dailies 1-28-11

  • develop UI ( UI Layout and Btn )
  • Team meating

Dailies 01-27-2011

Action items performed today:

  • HUD Interface implemented
  • Navigation in game implemented

Dailies 1-27-11

Today:

  • Talked with the “shadow”, Lisa, about our project and life at the ETC for much of the morning
  • Mocked up some UI animations
  • Presented to guests at the PET gathering

Tomorrow:

  • More animation mockups
  • Refine HUD
  • Design meeting with team

Dailies 1-27-11

  • Mostly out sick
  • Came in to man the room during the project kickoff event
  • Working on learning the basics of using Maya so that I’m familiar with the tools the team is using