Archive for January, 2011


Dailies 1-21-11

Today:

  • Worked on schedule details
  • Started putting together design documentation
  • Searched for reference materials
  • Held team meeting to discuss the week’s progress and our plan for next week
  • E-mailed Dr. Lee to clear up the client question

Dailies 1-21-11

We have our first progress meeting today, everyone has a good idea on their task or tasks.

So far for pipeline wise, we are acquiring Unity3D pro licenses for team and for the project. I personally installed the 30 days trial version so I can keep design the structures for the project. And am aware that we need to come with animation pipeline as well for pre-render stuff.

Have talked with Steve Audia about the Unity3D asset server, setting up tonight.

Will presenting complete report of my pipeline evaluation on Monday either during or before weekly advisers meeting.

Dailies 1-21-11

  • Make basic scene ( gun-model, GUI )
  • Working on prototype game
  • Team meeting ( agenda: working process, UI design )

Dailies 1-21-2011

  • Researched on the objects that could be found on a table in an investigation lab, for environmental assets.
  • Animation issue resolved, programmer is handling it.
  • Had a team discussion, briefed on ‘print matching’ level, textures and scoped out objectives for next week
  • Looked for appropriate textures for gun model

For next week,

  • I plan to bring environmental 3D assets in, perform unwrap and texture on those objects,
  • Work with Michael for the pre-rendered cutscene 3d animations for the gun

Dailies 1-21-11

Today:

  • Edited and submitted drafts of all promo materials.
  • Filled out the remaining website pages.
  • Design meeting with team to discuss progress on Level 1 game
  • Began detailing out more interface design

Next:

  • Complete wireframe of interface for both Prints and Ballistics games.
  • Create “dummy” assets to be implemented into the protoypes
  • Begin work on “final” visual design direction.

Dailies 1-20-11

Today I worked on setting up a way to keep a running schedule for project tasks and looked up some references on composing design documents so that I can begin writing documentation for our games.  We also discussed some rough design for the fingerprinting mini-game.

Dailies 1-20-11

Today:

  • Added the project description to the half-sheet back and to the project website
  • Worked back and forth with Steve to get our website transferred properly over to the ETC web servers.

Tomorrow:

  • Continue adding more website content
  • More touch-ups on poster and half-sheet
  • Work on Level 1 game interface

Dailies 1-20-2011

  • Finished Working on Gun model
  • Brainstormed with programmer on ‘Ballistic”s transition and interactions
  • Rigged the gun for preliminary simple animation

For tomorrow, we plan to decide on the details of Fingerprint level, also will discuss textures for the assets.

Dailies 1-20-11

  • establish one mini came concept ( finger print inspection )
  • working on game of finger print inspection
  • elective course( 3 ~ 5:30 pm ), entertainment design class

Dailies 1-20-11

Unfortunately, I wasn’t that productive or at project room today because of my TA duty. But I promise, which I am trying really hard to get all BVW related works (Machine setup for new students) done so I can focus on work as soon as I can.

Task tonight, start to evaluate Unity3D pro version for team and still figuring out the folder structures.