Archive for January 18th, 2011


Dailies 1-18-11

So, we had meetings about out game level 1. We talked about prints, DNAs, Ballistics, Blood splatters, Time of Death and etc. And we came up with level 1 primary using Ballistics and matching.

One side note, our visual story instructor from last semester, Ralph Vituccio’s daughter is studying forensic in Pittsburgh. And we got verbal agreement from Ralph that we can ask her for test or info through him.

Dailies 1-18-11

My official work was

  • Team  meeting for first and second game
  • Researched platform ( UNITY )
  • Researched for Time of death
  • Elective class( entertainment design studio )

Dailies 1-18-11

  • Had a team meeting, and finalized on the design for two games of the first level. Decided on ‘ballistics’ and ‘prints’ for the theme.
  • Also decided on game mechanics and interfacing for ‘ballistics’ so that we can start working on assets and code.
  • Researched on the type of gun to be used and found one for reference.

For tomorrow, we have to start modeling the assets, basic ones to start with and turn them over to the programmers for testing.

Dailies 1-18-11

Today we had a productive design meeting for our first level (beginner) mini-games.  We settled on doing a pair of pattern-matching games based on forensic ballistics and fingerprinting, respectively.  I spent some time doing additional research into ballistics to support design of the former.

I also reviewed Heavy Metal’s Cost Benefits Analysis of game engines, and based upon their findings Unity still appears to be an appropriate choice for our project.  We especially like the fact that Unity is well equipped to handle web and mobile applications, both of which may prove useful to us and to our client.

Sophie and I spoke about the sound design for the games.

Finally, I also spent a little time looking into some important producer skills, since I am new to the role.

Design Meeting

Today the team covered several topics for use in our “Level 1” games including: Fingerprints, DNA, Ballistics, Blood Splatter, Time of Death, and Phone Records. After much discussion, it was determined that Blood Splatter and Time of Death push to be more complex than we wanted to have in the “Level 1” games; they will be reconsidered for the next levels. We also decided that DNA and Phone records might prove to be too simple. So, in conclusion we are going to have a Ballistics comparison game that will simulate comparing bullets under a microscope and a Fingerprint comparison game where users will match prints on evidence with print on file for suspects/victims.

Here’s some inspiration for our Ballistics game using comparison microsopes!

Dailies 1-18-11

Today

  • Worked on team Poster design.
  • I researched different techniques regarding fingerprints and how they are collected and analyzed in forensics.
  • Continued work on project website, Team page is nearly completed.
  • Participated in a team “design” meeting to discuss the research we had all covered for possible Level 1 topics.

Tomorrow

  • Continue work on Poster and Half-sheet design
  • Continue work on website
  • More design on Level 1 game interfaces

Dailies 1-18-2011

Action items performed today:

  • Had a team meeting on the first two game prototype and design
  • The two areas of forensics namely, ballistics analysis and prints matching were decided to be focus of first 2 games.
  • Working on design of the interface and game mechanics