Today I worked on setting up a way to keep a running schedule for project tasks and looked up some references on composing design documents so that I can begin writing documentation for our games. We also discussed some rough design for the fingerprinting mini-game.
Archive for January 20th, 2011
Today:
- Added the project description to the half-sheet back and to the project website
- Worked back and forth with Steve to get our website transferred properly over to the ETC web servers.
Tomorrow:
- Continue adding more website content
- More touch-ups on poster and half-sheet
- Work on Level 1 game interface
- Finished Working on Gun model
- Brainstormed with programmer on ‘Ballistic”s transition and interactions
- Rigged the gun for preliminary simple animation
For tomorrow, we plan to decide on the details of Fingerprint level, also will discuss textures for the assets.
- establish one mini came concept ( finger print inspection )
- working on game of finger print inspection
- elective course( 3 ~ 5:30 pm ), entertainment design class
Unfortunately, I wasn’t that productive or at project room today because of my TA duty. But I promise, which I am trying really hard to get all BVW related works (Machine setup for new students) done so I can focus on work as soon as I can.
Task tonight, start to evaluate Unity3D pro version for team and still figuring out the folder structures.
- Created dummy gun model, passed it on to programmers to start work.
- Worked more on gun model, refining the model detail, coming closer to final version
- Discussed with programmers working on level editor on the placement of objects for a scene
For tomorrow
- Intend to finish model of the gun to pass on to the texture artist
- Will work on animation of gun