- Made sound effects for ballistics: rotate_bullet, bullet
- Rehearsal for the quarter presentation.
Archive for February 9th, 2011
Today we had rehearsal with Shirley and Scott, they pointed out things to watch out for our 1/4 presentation this Friday. Such as we should also pointed out that we went to Calgon Carbon last Friday. I will print out some photos to show what we’ve seen.
This afternoon I am discovering what we can do to get rid off “Trial Version” text that in our demo, so is the “Powered by Unity” screen as well.
Still looking…
- Worked on PowerPoint for Quarters
- Worked on design documentation for fingerprinting game
- Did Quarters rehearsal with Shirley/Scott
- Wrote text for instruction/training screens for both games
- Arranged a visit to the Henry Lee Institute for next Wednesday, 2/16/11
Today:
- Helped prepare slides for Quarters Presentations
- Run through of our Presentation with Scott and Shirley
- Designed and produced assets for instructional sequences for both Level 1 games.
Tomorrow:
- Revise Quarters presentation
- Level 1 games playtest
- Continue polish of Level 1 games based on testing results.
- Finished modeling and unwrapping suspended UV lamp
- Activated unity and set up asset server on my computer
Plan to finish texturing and modeling more assets tomorrow
- Worked on documentation
- Had weekly meeting/discussed Quarters
Today’s action items:
- Solved The first case for the CSI:Miami game
- Research conclusion proves that the story might need a lot of dialogues
- Interrogation scenes might be required in order to make a full case
- Stress on actual working of the process was not seen in the CSI:Miami game
Today we checked out CSI:Miami game from our game library. Unfortunately, it was a bit frustrating to play through the first level/chapter. It’s a bit long a confusing I think. And this is definitely what we are not trying to do for our games.
Going to work on textures for Navi tonight.
- Modeled a new asset : Magnifying lamp