Archive for February 9th, 2011


Dailies-09-02-11

  • Made sound effects for ballistics: rotate_bullet, bullet
  • Rehearsal for the quarter presentation.

Dailies 2-09-11

Today we had rehearsal with Shirley and Scott, they pointed out things to watch out for our 1/4 presentation this Friday. Such as we should also pointed out that we went to Calgon Carbon last Friday. I will print out some photos to show what we’ve seen.

This afternoon I am discovering what we can do to get rid off  “Trial Version” text that in our demo, so is the “Powered by Unity” screen as well.

Still looking…

Dailies 2-9-11

  • Worked on PowerPoint for Quarters
  • Worked on design documentation for fingerprinting game
  • Did Quarters rehearsal with Shirley/Scott
  • Wrote text for instruction/training screens for both games
  • Arranged a visit to the Henry Lee Institute for next Wednesday, 2/16/11

Dailies 2-9-11

Today:

  • Helped prepare slides for Quarters Presentations
  • Run through of our Presentation with Scott and Shirley
  • Designed and produced assets for instructional sequences for both Level 1 games.

Tomorrow:

  • Revise Quarters presentation
  • Level 1 games playtest
  • Continue polish of Level 1 games based on testing results.

Dailies 2-9-2011

  • Finished modeling and unwrapping suspended UV lamp
  • Activated unity and set up asset server on my computer

Plan to finish texturing and modeling more assets tomorrow

Dailies 2-7-11

  • Worked on documentation
  • Had weekly meeting/discussed Quarters

Dailies 02-08-2011

Today’s action items:

  • Solved The first case for the CSI:Miami game
  • Research conclusion proves that the story might need a lot of dialogues
  • Interrogation scenes might be required in order to make a full case
  • Stress on actual working of the process was not seen in the CSI:Miami game

Dailies 2-8-11

Today we checked out CSI:Miami game from our game library. Unfortunately, it was a bit frustrating to play through the first level/chapter. It’s a bit long a confusing I think. And this is definitely what we are not trying to do for our games.

Going to work on textures for Navi tonight.

Dailies 2-8-11

  • Modeled a new asset :  Magnifying lamp

Today:

  • worked on putting together draft information and slides of 1/4’s presentation for runthrough tomorrow.

Tomorrow:

  • Presentation runthrough with Shirley and Scott
  • Continue work on games for Friday