Archive for February 11th, 2011


Dailies 2-11-11

Today we had quarter presentation for team CSI. This is my first project presentation at ETC, little nervious but team and I managed to go through the entire afternoon with 6 group people.

We gathered lots of valuable info for us to consider. Will have a large team meeting next Thursday after we come back from our client.

Dailies-11-02-11

  • Quarter Presentation.

Dailies 02-10-2011

Today’s action items:

  • Play Testing for both games was done.
  • Meeting to discuss the feedback and changes after playtest.
  • Implemented a few new ways of interactions to make games more user friendly

Dailies 2-10-11

We host playtest today, there are about 10 of ETCers came to our project room. We got lots of useful feedbacks from them.

Trip to New Haven is set, next Wednesday. That’s going to help a lot for visualize things for team.

Dailies 2-10-11

  • Did some user testing/playtesting
  • Arranged travel to CT for next Wednesday
  • Edited PowerPoint for Quarters
  • Discussed changes based upon playtesting feedback
  • I gotta say, the team was really on fire today!

Dailies 2-10-11

Today:

  • ran users tests for Level 1 games
  • prepared for 1/4’s presentations!

Tomorrow:

  • 1/4’s Presentations!

Playtest 1: February 10th

We got in some early playtesting on our current prototypes for the Level 1 games.  Approximately 10 people came to playtest and gave us some valuable feedback:

Prints:

  • Finding Prints is too easy
  • Add more prints to choose from
  • Highlight buttons, make them more obvious to click
  • Comparing prints is too easy
  • Too much reading/text – Maybe not appropriate for casual gamers who don’t want to spend too much time/Takes fun out of the game
  • Add more pictures in the instructions
  • User got confused on what to do after clicking on fume
  • During the opening instructions, the interface at the back is distracting
  • Interactions could be faster ( switching between fuming and lighting )

Ballistics:

  • Mechanics aren’t very clear, maybe add instruction while playing
  • Bullet can’t be seen rotating
  • How do the users know that they have explored the whole bullet?
  • User wasn’t sure if he was doing the right (or the wrong) thing while comparing the bullets
  • Too much text, similar to matching
  • User couldn’t identify with the bullet matching screen – This was probably because the cutscene is not in yet
  • User obstructs the screen

Positive Feedback:

  • Nice look and feel
  • Nice colors
  • Look slick and is themed appropriately
  • Good start

Antonio found some evidence.

Dailies 10-2-2011

  • Modeled, unwrapped and textured test tube model
  • Modeled, unwrapped and textured test tube rack model
  • Conducted several playtests through the day and interviewed testers