This is the gun firing animation that we are using for our game in project CSI.
Archive for March, 2011
Today we had process grade meeting with advisors. Both our advisors are very happy with what we have at this moment.
Finished textures for ballistics, might have to do some touch up. But it’s what we think we’ll make those bullets look like.
And we also hosted our 2nd playtest today. More results will come later.
Future task, promo video.
Today we received the bullets (fired) from University of New Haven. This is giving us great reference for our ballistic game. I’ve already make a texture based on that and already gave to Navi for another test run.
Action items performed today:
- Implemented features mentioned in the feedback from client
- Preparing for playtest
- Hosted guests
- Worked on fingerprints text
- Contacted a few people about playtesting in the future
- Scheduled process grades
- Received bullets from Elaine!
- Modeled textured and animated fingerprinting tape
- Unwrapped microscope model
- Worked on unity to update some assets in the ballistics scene
Will finish texturing assets tomorrow
Today:
- Created and delivered new assets for Prints Game
- Adjusted some assets for Ballistics Game
Tomorrow:
- Playtest #2!
- Fix any additional bugs
Today is a busy BVW day for me, due to the presentation that BVW class is having tomorrow. Most of my time was used to make sure tomorrow’s class runs smoothly as we possible can.
Personally I have request a license to use The Foundry Nuke for our animations that we are creating. Thanks for Shirley and Scott to approve that for me.
Today:
- Identified remaining changes to be made for Wednesday’s user test
- Design meeting regarding Game #3
- Advisor meeting with Shirley and Scott
Tomorrow:
- Submit all changes for Playtest
- Refine finger print game
- Change assets of finger print game
- Team meeting with advisors