Action items performed today:
- Meeting with team advisers on progress of project and playtest
- Team meeting for brainstorming on 3rd game
- Finalized opening interactions for navigation
Action items performed today:
Will texture these assets tomorrow
Received Dr. Lee’s comments about the animation. Have pretty good idea what to do for gun firing animation and smokes.
Still think what’s a good way to show the transaction from water scene to microscope comparison.
Crazy BVW day for me because of all different issue and concerns. Wasn’t really able to sit down in project room, until late night. But good thing is all students are able to start with functional platforms.
Despite my absences, my machine is still rendering. So I actually not really loosing hours, all renders will be done tomorrow to have another composite which I hope is more dramatic them the current one.
Am aware about promo video, had some thoughts in mind now.
Today we had video conference with Dr. Lee’s office at New Haven. Showed them our work and told them how our half looks like.
Got some feedbacks from them about the textures on bullets. We are requesting them to send us some fired bullets for references.
FTP was good transfer media, though it somehow messed up our file. So we end up to ZIP the file and re-send to them during our video conference. Will make a step by step instruction to play our game for them.
Mentioned that IMAGINE magazine from Johns Hopkins University is asking me to write an article about CSI that how art and science go together. This is a great oppertunity for our team to show what we are working on. We had permission to talk about our work from ETC and University of New Haven, so stand by on that. Article is due 28th of March.
Everyone seems like the video we had for ballistics test firing. I am actually in process of improving the particle effects for water bobbles.
It’s BVW day for me since I wasn’t on my duty for past 2 weeks. Doing some debugging for students.
Action items performed today:
Action items performed today: