- Set up the crime scene for generating ambient occlusion maps
- Textured about 70% of the room
- Had team discussion and decided on all the evidence types to be found in the room
Archive for April, 2011
Finish picking bullet from water, re-edit entire sequences and send to Sophie for sound.
Spent most of time simulating particles, started rendering before leave ETC at night.
Finished place bullet to microscope sequence. Start pick bullet from water sequence.
It’s BVW day for me, and it’s a long day for presentation and go through team ideas.
Started on place bullet on microscope sequence.
Finished rendering microscope sequence. Blue knot event at night, everyone participate with it.
- Finished the Ballistic animation sound effect.
Action items performed today:
- scene divided in to 3 parts and the 3 areas for evidence collection.
- Dynamic field of view setting using scripts
Action items performed today:
- Animation of camera in 3rd game using scripts
- Set up of the scene for 3rd game
- Modified camera movement animations further for 3rd game
- Discussed with programmer and made more environment design decisions
- Modeled laptop chord asset