We got in some early playtesting on our current prototypes for the Level 1 games. Approximately 10 people came to playtest and gave us some valuable feedback:
Prints:
- Finding Prints is too easy
- Add more prints to choose from
- Highlight buttons, make them more obvious to click
- Comparing prints is too easy
- Too much reading/text – Maybe not appropriate for casual gamers who don’t want to spend too much time/Takes fun out of the game
- Add more pictures in the instructions
- User got confused on what to do after clicking on fume
- During the opening instructions, the interface at the back is distracting
- Interactions could be faster ( switching between fuming and lighting )
Ballistics:
- Mechanics aren’t very clear, maybe add instruction while playing
- Bullet can’t be seen rotating
- How do the users know that they have explored the whole bullet?
- User wasn’t sure if he was doing the right (or the wrong) thing while comparing the bullets
- Too much text, similar to matching
- User couldn’t identify with the bullet matching screen – This was probably because the cutscene is not in yet
- User obstructs the screen
Positive Feedback:
- Nice look and feel
- Nice colors
- Look slick and is themed appropriately
- Good start