Important Events/Changes this week:
-The artstyle
-Finalization of timeline and schedule for the project
-Finalization of the things to do for Halves
ArtStyle:
Taking into consideration that our clients want us to build wider area range into our prototype, we had to come up witha different artstyle. In the current artstyle, we are using maya and it has extremely high details on it.
The new artstyle is by using the photographs of the buildings as texture. This has an advantage of finishing the building in relatively faster time.
Here is the example of the buildings made using the photographic texture method:
The week was spent on finalizing the halves requirements.
We came up with a list on what all we should have for our Halves prototype:
For the features,
Building height changing
Models of the buildings for two intersections which is S Graham St and Centre Avenue(detailed 8 main buildings, less detailed secondary and tertiary (adjacent) buildings)
Playtesting the building height change feature with the interface
Road type changing feature (the user gets to select from the types we give them as an option)
Example of a road type:
Teleportation from intersection to intersection
Interface UI with 3D pictures
Other than this, we also made an important decision of having a Bird’s Eye View as a feature.
The reason for this being, the navigation option in the prototype is teleporting from one intersection to another. It will be difficult for the users to make changes to the buildings which are in the middle of two intersections. Having Bird’s eye view will solve thi problem as the users can easily select and make changes to the buildings in the middle.
The final Timeline and aschedule of the project has also been determined:
By (10/23/2017) [week8]
Building height changing
Models of the buildings for two intersections
-Build the buildings in the middle using Photographic texture method
Playtesting the building height change feature with the interface
WEEK 9: (By 11/02/2017) [week9]
Models in Center avenue (till whole foods)
Playtesting the UI interface with 3D pictures on them and teleportation
WEEK 10: (By 11/09/2017) [week11]
Bird eye view feature
Changes in the environment regarding the pedestrians and traffic
Models for one intersection on Baum corridor
Playtesting the Bird eye view and teleportation
WEEK 12: (By 11/17/2017) [week12]
Zoning feature
Models for two intersections in Baum corridor