Each week, we publish a newsletter summarizing where we’ve been and where we’re going. Download any edition from our archive below:
- Week 12: Rush to Softs With our soft opening just a week away, we spent much of the last seven days rushing to ensure we had a polished product to show faculty and get their feedback before we ship our exhibit to Texas. [Download as PDF]
- Week 11: Good News, Bad News For our client and our team, this week started with good news and ended with a bit of bad news. [Download as PDF]
- Week 10: Fixing The Story As most of our team returned from a week in California at the Game Developer’s Conference (GDC), we found ourselves working hard to prepare our interactive storytelling exhibit for our first full playtest [Download as PDF]
- Week 9: Halves For our team this week started with a big event: Halves. On Monday afternoon we presented our project, our work to date, and our plan for finishing on time with a great project to program faculty and other students [Download as PDF]
- Week 8: Interface Iteration As we moved toward halves presentations, Week Eight saw some major milestones in both the digital and physical components of the project.
- Week 7: Over Coming Obstacles Thanks to faculty input, this week we leapt over an obstacle that might have put us in a lose-lose scenario [Download as PDF]
- Week 6: Going to Texas We spent most of sixth week in San Antonio,Texas, where had an opportunity to run three playtests with different demographics. [Download as PDF]
- Week 5: Feedback Our week fifth week started with affirmation and a plenty of questions as we launched our first playtest and faced the faculty in Quarters reviews. By the week’s end, we used this feedback to improve our plans for a first full build. [Download as PDF]
- Week 4: To Proof of Concept: With our client on board with our concept of an interactive, animated storybook that lets families insert themselves into a hero’s journey, we moved this week from a concept to building proofs of concept for our projects story, art, interactions, and technology. In terms of story and interaction, we iterated upon… [Download as PDF]
- Week 3: Honing In: In our third week, we shifted from broad brainstorming to a developing a more narrow proposal for a “story creator” for six to 10-year olds based on our client’s feedback. Early in the week, we received feedback from our clients, the San Antonio Children’s Museum and Argyle Designs, on a presentation we had given the… [Download as PDF]
- Week 2: Brainstorming: In our second week, we moved from setting up and asking questions to “iterative ideation,” developing and refining potential ideas for a “story creator” for six to 10-year-olds in several rounds before presenting them to our clients, the San Antonio Children’s Museum and Argyle Designs, at the end of the week … [Download as PDF]
- Week 1: Setting Up: After returning from a trip to the West Coast, our six-person team set to work designing a new story creating exhibit for the San Antonio Children’s Museum. This exciting first week was filled with setting up, blue sky brainstorming, and establishing expectations with our clients, the San Antonio Children’s Museum and Argyle Designs… [Download as PDF]