This week we mainly focused on designing the game. To keep every team member on the same page, and also set up a design guideline, we generalized the design pillar for our game. Since our project is a game with a purpose, we separated the design pillar into two parts: one is game experience, the other is the purpose.
The process was that everyone brainstormed the needs of this product, then put these needs together, classified them, and finally generalized a name for each group – i.e., each design pillar. The final result is here:
For the game experience part, the needs were divided into streamers’ needs and viewers’ needs. We found out that they are some overlaps between the needs of streamers and viewers, for example, they all love the Twitch community and want to have interaction with each other (streamer-viewer or intra-viewer); since we will be asking them to try our game for our purpose, they would not like to try something that takes time to prepare; and definitely they all want the game to be fun and worthy to be played.
For the purpose part, we defined our purpose as “audio data collection”. Per the requests from clients, the data should be in the home scenario, quantity over quality, and scalable. The database should support basic features like labeling, and be sustainable for further development.
Based on the design pillars, we brainstormed many ideas and generalized them into three categories: improvisational (improv), storytelling, and competition. For each of the category, we chose one strongest idea to dig further. They were:
- For improv, we have Sound Libs, a mixture of sound and Mad Libs. Instead of putting words into the blanks, players put sounds into the blanks.
- The storytelling game is Escape Room, players escape from rooms by solving the prompts given by each room. The prompts are all about recording specific sounds.
- For the competition, it is called Dance Battle, two players each have a dancing avatar, keep their avatar dancing by continuously uploading new sounds.
At last, we want to share our new progress in arts: we have our logo and new poster designs! Please take a look:
Next week we will have very detailed designs for the three ideas ready, and receive our 1/4 walkarounds.