The week started with an analysis of our last playtest. We summarized all the feedback and suggestions we received from the online playtest. They were as follows:
Mobile Application:
- Finding and recording sound is fun and interesting
- It was easy to record using the application
- The application is well organized
- 50% of the playtesters preferred to give a wrong label for the sound recorded
- Tutorial would be helpful to understand the goal better
- Option to delete sounds
- Option to search for a specific recorded sound using the label or category
- A loading page during server connection
Twitch game stream:
- Fun to watch because
- Chatting to the streamer
- Listening to others sounds
- Name displayed when streamer collected the object (recognition)
- Watching the streamer struggle to reach the destination
Next, we focused on getting our Rolling Rhapsody experience ready for a real streamer to test it. For this, we wanted to expand our application to IOS and not just Android. We knew that this would take a very long time, but remained hopeful. We contacted two streamers who had shown interest in our game previously and they agreed to test the game by the end of the week.
By the end of the week, we fixed bugs in the unity game, made the application better based on the suggestions we had received and completed the website for the streamer. We could not get the mobile application to work on IOS platform but luckily for us, one streamer had mostly android users and we decided to playtest our product with him.
The playtest was a huge success. Everyone enjoyed the game and streamer was willing to play it again after the final version was completed. A short summary video of the playtest can be found here: