Week 14
We had our soft opening on Monday of this week – the format is like quarters: all ETC faculty were coming to see and comment on our product. Because our team needs Twitch as the main component, we cannot run […]
We had our soft opening on Monday of this week – the format is like quarters: all ETC faculty were coming to see and comment on our product. Because our team needs Twitch as the main component, we cannot run […]
The week started with an analysis of our last playtest. We summarized all the feedback and suggestions we received from the online playtest. They were as follows: Mobile Application: Finding and recording sound is fun and interesting It was easy […]
The first thing that our team did this week was deciding a name for the experience. Everyone had a lot of suggestions for the name and after voting, we decided the name to be “Rolling Rhapsody”. The main goal for […]
Our week started by continuing to integrate the different elements of our experience. We made a brief plan till the softs opening to help us work together and to better understand our goals for each week. For playtest 4, our […]
We worked really hard this week to get everything ready for the next big day, Playtest day in ETC, which was scheduled on November 2. We made a plan for the playtest and distributed responsibilities among all the team members. […]
This week we came back from mid-semester break with a lot of energy and plenty of things to do. We wanted to work fast and get the three components, the website, mobile application and the rolling game, to be ready […]
We are at the halfway mark. We spent the weekend and beginning of the week wrapping up our two prototypes, House Symphony & Rolling Ball game, and preparing for the presentation on Wednesday. We also worked on the user interface […]
This was a busy week for us as we had to work on the game prototypes, UI design, Mobile Application, Back-end and playtest plan for next Monday. Even though tech might be over scoped for this semester and design ideas […]
Week 6 was a very interesting week for us as we learned more about why we were using Twitch and had a clear picture of our design. At first, even though our team was not confident about using the Twitch […]
Our week began with a lot of technical research and quarter feedback discussion. After developing two recording prototypes – Mobile and Web page, we began to research on 2D and 3D constraints and JavaScript frameworks. After a few days of […]