Our team started a further discussion about details we didn’t cover last week, including game mechanic, and even level design.
Relationship
Help situation:
Limitation situation
Sacrifice situation
We want the players to realize that being in a relationship :
• Limits Freedom,Requires Compromises
•Provides support in times of need
•Grows stronger over time
•Requires Sacrifices on both sides
Change
We want the players to realize that how you look at the world will change how the world reacts to you
Work / Life Balance
We want the player to think about what kind of life does he or she want
Prospect
We are at the edge of prototyping. Concept art and in-game technical test are on the way.
COMMENTS
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