WEEK 4

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    Our team started a further discussion about details we didn’t cover last week, including game mechanic, and even level design.

    Relationship

    Help situation:

    Limitation situation

    Sacrifice situation

    We want the players to realize that being in a relationship :

    • Limits Freedom,Requires Compromises

    •Provides support in times of need

    •Grows stronger over time

    •Requires Sacrifices on both sides

     

    Change

     

    We want the players to realize that how you look at the world will change how the world reacts to you

    Work / Life Balance

    Work Life.

    We want the player to think about what kind of life does he or she want

     

    Prospect

    We are at the edge of prototyping. Concept art and in-game technical test are on the way.

     

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