This week saw a transition in Team Fortitude from spending the majority of our time working on new content to polishing content that already exists. Our team has played the game fully and put it in the hands of others, and now most of the work that remains is improving upon that content and making it fit for the masses. Let’s get into that process.
The first prototype of the full version of the game was clearly buggy, but the tech team has been compiling a list of known bugs and kinks to iron out, and has been tackling them all. The database has been modified structurally, and the code for it has been modified. A lot of UI issues have been fixed. In addition to these fixes, work has gone into creating the starting scene of the game, where players can choose the character they will play as.
Speaking of the starting screen, the art team has been working on that as well. The art team has also worked on each of the intro pages that introduce the possible player characters. The art team has also worked on altering some aspects of the UI to make it more intuitive.
The design team has spent this week transferring all conversations in the game and their associated data into the database, making every character accessible. They also made balancing adjustments to the game by adjusting the consequences of all the decisions the player could potentially make in the game. They also created more content specifically for the beginning and end of the game.
This week also saw the rise of the new documentary team, who spent most of this week working on creating the project video, shown below. In order to do that, the documentary team split apart all the interviews that have been conducted (except the new interview with Rowan that was conducted on Thursday) into small segments of quotes that can easily be located, taken, and placed into the documentary.
Our soft opening is coming VERY soon, on Tuesday, April 23rd, and while we’ve heard that the faculty have very high expectations for all of the project teams, we feel like we’re in a good place, as we’ve consistently done well with playtesters and have incorporated nearly every feature we’ve planned on delivering. All we can do now is polish off whatever we can and hope for the best. See you next week!