With more and more ideas coming into our mind, the play testing helped us organize them in a logical way.

After the kick-off meeting with the client, we began to define the problem we are facing, figuring out the goal we are going to achieve at the end of this semester.
Defining the Problem
Research showed that the MVMC program is effective in encouraging young women from 18-22 to practice assertive resistance skills to reduce sexual violence. But the fact that the program is performed by real actors lowered its portability. How can we enhance the portability for more college students to use the program?
Goal
Educate the participants of the MVMC program that they can say no when facing sexual violence.
Emotionally prepared them for being confident to use the skills they learnt anytime they feel necessary.
Assumption
If we can design a simulation kit that participants can adjust the level of violence, we can substitute the actor by these simulations and enhance the portability of the MVMC program for broader education.
Target User
Young women from 18-22
Special Requirements
Facilitators need to be able to see what happens on the computer screen
At least 10-12 scenarios including difference in ethnicity, age, and gender.
At least 3 tiers –
Mild: entrance level of preventing people from violence
Moderate: for adolescents in schools who are facing pressure of sexual violence
Severe: clinical usage for people already have trauma
Easy enough to control these levels using 2 keys