Week 3

After the playtesting and in-group meeting, we figured out the pain points and some possible solutions for this project. We bring these to the client and we did the simulation with Lorelei which helped us be clearer about how the process goes.

Painpoints >

  1. The portability (replace the actor)
  2. 9-12 simulations (3-4 mild, 3-4 mediate, 3-4 severe)
  3. usability for researchers: intuitive, simple and clear

Ideas: “360 Videos”

We did the competitive product research for more inspiration and need finding.  

Four Options:

All Virtual Setting

All virtual environment with voice-actor recordings and pre-recorded animations

Pro: 

  • Easier to have flexibility of character appearance
  • Finer control over character motion
  • Virtual body of character straightforward addition

Con:

  • Takes time to build different virtual environments
  • Uncanny valley effect from virtual characters

360 Video

Footage of live actors in different environments. Facilitator activates different clips sentence-by-sentence.

Pro:  

  • Realistic
  • Fast iteration: easier to create environments 
    • We will likely not have assets from SMU
    • Easy to add scenarios in future
  • John is experienced

Con:

  • No fine-grained, puppet-like control over avatar actions
  • Need multiple takes for character variations like ethnicity
  • Hard to change any single component of footage, like remove tree from background, etc.

360 Video Filtered

360 Video with VFX filter to give more cartoonish or otherwise stylized experience

Pro: 

  • Realistic but not scary
  • Portability

Fast iteration(meet the 9-12 simulations need)

Con:

  • Variety

360 Video + Virtual Model

360 video environment with virtual model that uses voice-actor recordings and pre-recorded animations

Pro: 

  • More flexibility in modifying character (animating, styling, etc)
  • Realism of character can be adjusted with different shader applied to the model 

Con:

  • Need to combine model and environment 
Meeting with Client

After the meeting, we came up with the following metric for our project: 

Below is a video for simulation session: 

Problem:

How do we help a facilitator provide effective training to college-age girls to help them resist sexual harassment?

Design pillars:

  • Realistic and immersive for guest
    • Believable script/dialogue
    • Believable acting
    • Immersive environment
    • Maintained if facilitator or context changes (portability)
  • User-friendly
    • Easy for facilitators to use
  • Portable
    • Replace the live actor

Technology

  • VR 

On the tech side, we are trying to apply 360 video to Unity. Below is a filtered video we tested in Unity.

On the art side, we finished the poster and the logo.