Week 10

This week is a really effective week, we have our fourth scenario and the fun playtest day. 

The goal of this playtest is checking how immersive the player feeling about this product and their thoughts on how realistic it is when they are having the conversation within a VR simulation. We also A/B tested giving the controller to playtester, pressing the button on the controller will indicate they have finished their line. And here is the playtest feedback.

Playtest Feedback

General Feedback

                           Overall, it feels real!

PC Interface

Client prefers a graphic image rather than characters on the home page.Facilitator need an interface to show the description part when it is playing before every scene starts.

Facilitator expected the instruction page explaining how to set up the VR application and how to use it.Facilitator differentiated different scenes by firstly reading the location, and then different levels. Pictures of the scenario helps too.

Usability Problems

If participants put on headset, they cannot hear the facilitator clearly.

Facilitator can not skip to the last line when the participant says they want to leave.Facilitator can not pause during the role-play. Facilitator can not predict when users finished talking and sometime hit the next button too early. Facilitator can not continue the role-play if they accidentally clicked the home button.

Visual

Facilitator thinks participants would like to see their virtual body in the VR.

Facilitator prefer a lighter filter so it doesn’t look like mustaches on characters’ faces. Facilitator thinks it is weird that the character is staring at the camera every time before a line start.

We are going to iterate on these findings in the next few weeks.