Soft opening and Final presesntation.
During this week,we are working on the new suggestions from faculty. We received feedback that the facilitator’s viewport does not pinpoint exactly where the participant is looking at. But Unity does have the capability to track which direction the participant is facing.
We consulted with our client, who left it to us to decide whether to implement a gaze indicator; Because we know based on our observation that the viewport is relied on heavily to keep track of the participant’s point of view, We decided having a subtle indicator and reminder of the position of the center of the participant’s gaze.

- Continuous ambient noise independent of dialogue clips was already implemented. Additionally, we calibrated the volume to the Oculus headset and leveled volume for all of the scenarios. And this is the final playthrough(screen recording) .
The final preso is alos coming, and here is the slides we are going to use in the presentation.