Final Presentation
Week 15 was all about preparing for this presentation the following week. As a bonus, a narrative treatment for the punching prototype was also written. Enjoy!
Week 15 was all about preparing for this presentation the following week. As a bonus, a narrative treatment for the punching prototype was also written. Enjoy!
With the semester and our second prototype wrapping up, the team realized there was still some work to be done even after Soft Opening. The drive to add more polish and complete the experience we envisioned for the second prototype was strong. One of the things we wanted to accomplish was making a more complete and fleshed out LSE. As…
A thought that came out during one of our meetings this week expressed that, “I feel like we got more done in the past two weeks than this whole half of the semester”. On the surface, that may appear true. Transitioning our workflow and habits due to Coronavirus did hinder some momentum, and working a new prototype meant that time…
This week saw us dive deeper into a new prototype with a more centralized focus on combat. We decided to expand upon the combat moment we tested before and build out a prototype with more polish as we did in the first half of the semester. We started with working on what this experience would actually be and what would…
This week flew by as the team worked to build a playable moment for our “Punching Combat” prototype. As is par for the course with us, the team thought ahead about the bigger picture and future plans. On top of terrain being added to the build, the programmers worked on developing AI for the LSE on top of building the…
This week was all about building off of last week’s progress while starting to experiment in some newer territory. We continued some testing of our crystal LSE while thinking of a combat moment to build for this week. Even the simple act of changing the texture of the LSE to something translucent provided both questions and answers. After our programmer…
Week 9 was not only our first week back from Spring Break, but our first week working in a Coronavirus World. As such, we left our project room and took our supplies with us to work from the comfort and safety of our homes. This obviously caused quite the shift in our process and how things would be conducted going…
Giant Combat saw some decent-sized (almost giant-sized) progress during Week 7. We continued with our question of “What is correct behaviors for the LSE reacting to the player?” and implemented a lot of interesting features. While not all of them are in quite yet, we plan on finalizing what we’ve done during the early part of next week as we…
Just when we think the previous week saw growth, we somehow happen to outdo ourselves! A brand new LSE is ready to be taken down! On the programming side of things, auto-aim was implemented for the hook shot to allow for an easier time grappling to trees. With this in place, aimming is not as important (since that is not…
Week 4 might be the biggest week of them all so far, given the fact that our Quarters presentation, as well as faculty sit-downs, were this week. Various faculty members came into our room to discuss our project, and all had great thoughts and opinions not just on how we can tackle certain problems but also how we could be…