Final Presentation
Week 15 was all about preparing for this presentation the following week. As a bonus, a narrative treatment for the punching prototype was also written. Enjoy!
Week 15 was all about preparing for this presentation the following week. As a bonus, a narrative treatment for the punching prototype was also written. Enjoy!
This week was all about building off of last week’s progress while starting to experiment in some newer territory. We continued some testing of our crystal LSE while thinking of a combat moment to build for this week. Even the simple act of changing the texture of the LSE to something translucent provided both questions and answers. After our programmer…
Giant Combat saw some decent-sized (almost giant-sized) progress during Week 7. We continued with our question of “What is correct behaviors for the LSE reacting to the player?” and implemented a lot of interesting features. While not all of them are in quite yet, we plan on finalizing what we’ve done during the early part of next week as we…
This week saw us addressing a lot of the insight gained during playtesting while starting to tackle the next question. However, what we attempted to fix and adjust took a bit more time than expected so we governed next week to be wholly dedicated to question-tackling. In the meantime, here’s what was adjusted/changed this week! Changes / Playtesting A major…
Just when we think the previous week saw growth, we somehow happen to outdo ourselves! A brand new LSE is ready to be taken down! On the programming side of things, auto-aim was implemented for the hook shot to allow for an easier time grappling to trees. With this in place, aimming is not as important (since that is not…