As storytellers all around the world will tell you, an effective story is one that can resonate with the audience in a way that it stays with them long after your story has been told.
But what separates a good story from a bad one? An effective one from a lackluster one? Depending on who you ask, you shall receive differing answers. For me and the talented team at Project Hindsight, it boils down to one word: limitations.
Limitations come in many shapes and sizes. Some may hinder us as storytellers, whilst others empower us. For Project Hindsight, a project that was successfully pitched by myself and a few of my peers at Carnegie Mellon University’s Entertainment Technology Center, we choose to view them as an opportunity.
But wait, what is Project Hindsight?
Project Hindsight is an interactive, virtual reality live-action experience that aims to explore the consequences of unsafe driving practices via an engaging and emotional story. We aim to explore the effectiveness of delivering such a story and message in a virtual reality environment.
We believe that the nature of virtual reality itself is something that sets Project Hindsight apart from other people who have tried to tackle the issue of unsafe driving practices. There have been radio spots, billboard ads, digital films, newspaper campaigns…but the one thing that separates Project Hindsight is immersion. We are hoping to deliver an emotional story in the most immersive environment possible in order to affect change.
However, there are limitations in telling a story using live-action in Virtual Reality that we as a team are very mindful of, and here in this blog post I will attempt to outline the few major questions and challenges that we are hoping to take on with Project Hindsight.