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Background
- Players find it very intuitive to tap with different fingers once they have Tap on their hand
- People want to musical experiences with Tap given the likelihood of playing instruments and tapping with Tap
Prototype Purpose
- Create a multiplayer performance experience
- Make it visual light
- Build one that runs smoothly on mobile devices
Design Details
- Brief introduction
- A multiplayer performance that consists of one conductor and five instruments, each paired with one Tap
- The conductor controls switches to each instrument allowing the performers to play the instrument or not
- The performers play their mapped instruments (mainly percussion instruments and keys) according to the directions of the conductor
- Inspirations
- Music generator
- Laptop orchestra
- Wii Music
- Choice of instrument
- Full Strings
- Piano
- Marimba
- Brooklyn Drum
- Mode
- Percussions only
- Piano Duet
- Percussion + Strings
Implementation Details
- Played sound assets both randomly and sequentially when the tap down event is detected
- Used the identifier from the API to manage different Taps and players
Lessons Learned
- Pros
- Standalone use case with Tap
- Enhances performance
- Works well with percussions
- Cons
- The instrumental mapping for each player is limited to 5 inputs, may sound good enough on drum but not as good on other musical instruments
- Not sure whether to add more inputs with combined taps.
Future Possibilities
- More control panels on the conductor side
- Better instrumental input decision ( whether or not it harmonical and good enough with one another)