Background Adventure with Tap is a series of text-based adventure experience. As people often tap randomly on desks, we want to make the random taps meaningful. In Adventure with Tap, the story is delivered using audio/sound only and the player can control characters, make decisions and influence the environment by tapping different fingers and combinations. […]
Week 15 – Open House
For most of the week, we are preparing the slides for the final presentation and on Friday we also had a huge open house event. So the first thing we did this week is to properly archive all the related works we have done this semester to the common storage of ETC including our code, […]
Week 14 – Soft Opening
This is the soft opening week. Our soft opening day was on Monday and we had six sessions in the morning. There were two to three faculty instructors within each group and each session lasted about 20 minutes. We first quickly went through a powerpoint about what the project is about and what we have […]
Week 13 – Audio Based Games
The soft opening is coming! Usually, a soft opening or soft launch is the opening of a business for a limited number of people at first in order to test its services and make improvements. As for ETC’s projects, we need to get the final products basically ready for faculty to playtest first. They will […]
Week 12 – Playtesting
We had a large play-testing last Saturday! More than 15 playtesters came to the playtesting session. The age range was quite wide, from 8 years old to 16 years old. We did get a lot of feedback and most of which is extremely useful. On the one hand, we did get much positive feedback. Many […]
Week 11 – Sky Of Echoes
Time really flies! It’s already week 11 and we finally got a working demo of the final deliverable we want. This toy demo is obviously a quite simple one, but it has all the necessary elements of our bigger design. It has a piece of a small story, has all the interactions we need, has […]
Week 10 – Plan for the second half
It has been a long time since the last blog update. Some of the team members went to SXSW and GDC and we finally had a chance to meet the Tap team! At the end of week 8, we have decided to dive deep into the direction of the fully audio based games. During the […]
Week 8 – Half Presentation
The halves are done. For the past week, not too much happened. We spend most of the time preparing the presentation. In the presentation, we first introduced the device and its limitations to the faculty, then we introduced all the prototypes have made of which the number is 11. After that, we also justified our […]
Week 7 – We Made 11 Prototypes!
Halves are coming! On Monday we had Anthony come to the project room and he tried many of our demos. He very much enjoyed the CAVE experience and he thought that it would be better if the cooldown time of the lighting is shorter. He played the piano tutorial and since he had been playing […]
Week 6 – More prototypes
The weather is getting warm, again. The week has also been a productive one. We have several demos being developed at the same time, which we are still focused on expanding the width of our exploration. The first one I would like to introduce is a piano playing tutorial app. As we all know, from […]