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What is Houdini?

Project Houdini is a discovery project working with Tap, a wearable input device that can be used on multiple platforms with only one hand. The goal of the project is to explore the innovative use scenarios where Tap serves either as a standalone product or part of an integrated system including but not limited to integration with AR/VR devices. The project aims to explore user's input behavior and interpret that behavior into new experiences by creating multiple prototypes.

Product Doc – Adventure with Tap

Background Adventure with Tap is a series of text-based adventure experience. As people often tap randomly on desks, we want to make the random taps meaningful. In Adventure with Tap, the story is delivered using audio/sound only and the player can control characters, make decisions and influence the environment by tapping different fingers and combinations. […]

Week 15 – Open House

For most of the week, we are preparing the slides for the final presentation and on Friday we also had a huge open house event. So the first thing we did this week is to properly archive all the related works we have done this semester to the common storage of ETC including our code, […]

Week 14 – Soft Opening

This is the soft opening week. Our soft opening day was on Monday and we had six sessions in the morning. There were two to three faculty instructors within each group and each session lasted about 20 minutes. We first quickly went through a powerpoint about what the project is about and what we have […]

Week 13 – Audio Based Games

The soft opening is coming! Usually, a soft opening or soft launch is the opening of a business for a limited number of people at first in order to test its services and make improvements. As for ETC’s projects, we need to get the final products basically ready for faculty to playtest first. They will […]

Week 12 – Playtesting

We had a large play-testing last Saturday! More than 15 playtesters came to the playtesting session. The age range was quite wide, from 8 years old to 16 years old. We did get a lot of feedback and most of which is extremely useful. On the one hand, we did get much positive feedback. Many […]

Week 11 – Sky Of Echoes

Time really flies! It’s already week 11 and we finally got a working demo of the final deliverable we want. This toy demo is obviously a quite simple one, but it has all the necessary elements of our bigger design. It has a piece of a small story, has all the interactions we need, has […]

Week 8 – Half Presentation

The halves are done. For the past week, not too much happened. We spend most of the time preparing the presentation. In the presentation, we first introduced the device and its limitations to the faculty, then we introduced all the prototypes have made of which the number is 11. After that, we also justified our […]

Week 6 – More prototypes

The weather is getting warm, again. The week has also been a productive one. We have several demos being developed at the same time, which we are still focused on expanding the width of our exploration. The first one I would like to introduce is a piano playing tutorial app. As we all know, from […]