“Don’t cry because it’s over. Smile because it happened.” -Dr. Seuss OVERVIEW This was the final week to work on this project and this team. The most important week of all maybe. Final presentation on Wednesday, followed by project hand-off…
Week 16: May 4, 2014
“If you want a happy ending, that depends, of course, on where you stop your story” -Orson Welles OVERVIEW This week was decided to be the final week for the team to work on the app. As decided now the…
Week 15: April 27, 2014
“True happiness comes from the joy of deeds well done, the zest of creating things new” -Antoine de Saint-Exupery OVERVIEW This week we had our Softs presentation at the ETC on Monday. The product was appreciated well with some minor…
Week 14: April 20, 2014
“Now this is not the end. It is not even the beginning of the end. But it is, perhaps, the end of the beginning” -Winston Churchill OVERVIEW This week the team geared towards preparing for Softs opening which is on…
Week 13: April 11, 2014
“Progress lies not in enhancing what is, but in advancing toward what will be” -Khalil Gibran OVERVIEW This week the team presented the project at a local event with the latest changes in the experience. These changes were influenced by…
Week 12: April 5, 2014
“Setting goals is the first step in turning the invisible into the visible” -Tony Robbins OVERVIEW This week the team had to rapid-prototype a new feature i.e. the Quest mechanic. The playtest was scheduled to be on Saturday for which…
Week 11: March 28, 2014
“Feedback is the breakfast of champions” -Ken Blanchard OVERVIEW The team worked hard to prepare for the halves presentation which was on the Wednesday, March 26. The feedback received from the faculty and peers was very helpful based on which…
Week 9 & 10 : March 21, 2014
“It does not matter how slowly you go as long as you do not stop” -Confucius OVERVIEW Week 9 was our Spring Break at the school and week 10 was the Game Developers Conference so the team was not physically…
Week 8 : March 8, 2014
“Be miserable. Or motivate yourself. Whatever has to be done, it’s always your choice” -Wayne Dyer OVERVIEW This week was play testing week. We conducted two playtests; 1 in-house and 1 at the client site. The virtual world has now…
Week 7 : March 1, 2014
“Without deadlines and restrictions I just tend to become preoccupied with other things” -Val Kilmer OVERVIEW We refined the experience design to make the interactions more intuitive and natural. Developed a new Snapshot feature and refined the underwater world by…