Category Archives: Programming

NEWSLETTER
Episode Thirteen: Soft Landing

With softs right around the corner, the team has been continuing to work to put more touches and polish the app, despite the gravitational force that is BVW sucking team members’ time away. A great deal of progress was achieved on the art side this week: Phil managed to complete all 12 Locanimals’ initial animations.Continue Reading

NEWSLETTER
Episode Eleven & Twelve: Testing Positive

With our halves presentation behind us, the team has shifted into playtesting mode: iterating on our existing work and adding to the app. The past two weeks have been somewhat arduous–not in the volume of work that needs to be created, but in figuring out what to implement. We had a regroup meeting at theContinue Reading

NEWSLETTER
Episode Eight: Putting It Together

In our week before halves, our major goal was to put together all the pieces we had created separately together. Christian spent time migrating our battle system over to our check- in system and syncing the two: building towards the full experience we want to create. In addition to this migration, Christian finished the finalContinue Reading

NEWSLETTER
Episode Seven: On Our Way To A Build

Week seven was a big return to progress and moving forward for our project! The week began with a testing open-house for Locanimals, our key focus was paper testing our current UI and Locanimal design. Dani and Erica ran our UI tests with approximately 8 participants. Together they walked them through paper versions of eachContinue Reading

NEWSLETTER
Episode Six: Pitch

Our sixth week presented challenges to the team. The primary challenge being our pitch for a second semester. The pitch ended up consuming a great deal more time and resources than we had anticipated. The weekend and first two days of the week were spent planning, practicing, and meeting with the faculty. The meetings withContinue Reading

NEWSLETTER
Episode Five: Quarters

In our fifth week, the team prepared and presented at Quarters. Overall, our Quarters experience was positive and exciting for the team. We divided our presentation into six key sections: Tech & Design, Art, Animation, UI, Sound, and Production. Within each section, we showed the work we did in our pre-production phase and the workContinue Reading

NEWSLETTER
Episode Three: Locanimals… the Gathering

In our third week, design and programming faced specific challenges, but we soldiered through to accomplish some great progress. The week started with the team feeling somewhat behind, even though we’re still on schedule (and ahead in some ways). Week 2’s major focus on brainstorming and design research took a lot out of the team,Continue Reading

NEWSLETTER
Episode Two: Battling with Battles

With our first week behind us, we spent our second week beginning to execute on many of our decisions from the first week. However, the team’s primary attention was devoted to coming up with a foundation for our battle system. Our week began by revisiting ideas generated from our pre-production phase: elemental-based, beat-em-up loadout-based, RPGContinue Reading