Category Archives: Art

NEWSLETTER
Episode Eleven & Twelve: Testing Positive

With our halves presentation behind us, the team has shifted into playtesting mode: iterating on our existing work and adding to the app. The past two weeks have been somewhat arduous–not in the volume of work that needs to be created, but in figuring out what to implement. We had a regroup meeting at theContinue Reading

NEWSLETTER
Episode Eight: Putting It Together

In our week before halves, our major goal was to put together all the pieces we had created separately together. Christian spent time migrating our battle system over to our check- in system and syncing the two: building towards the full experience we want to create. In addition to this migration, Christian finished the finalContinue Reading

NEWSLETTER
Episode Seven: On Our Way To A Build

Week seven was a big return to progress and moving forward for our project! The week began with a testing open-house for Locanimals, our key focus was paper testing our current UI and Locanimal design. Dani and Erica ran our UI tests with approximately 8 participants. Together they walked them through paper versions of eachContinue Reading

NEWSLETTER
Episode Five: Quarters

In our fifth week, the team prepared and presented at Quarters. Overall, our Quarters experience was positive and exciting for the team. We divided our presentation into six key sections: Tech & Design, Art, Animation, UI, Sound, and Production. Within each section, we showed the work we did in our pre-production phase and the workContinue Reading

NEWSLETTER
Episode Four: On Our Feet

Our fourth week was a blur: Fast, slow, busy, distracted, stressful, tiring, and exciting. We got little done in the first two days of our week. Most of the team was busy handling the first BVW Finals testing session, putting out fires, and assisting first-semester students. We entertained numerous guests and visitors to the ETCContinue Reading

NEWSLETTER
Episode Three: Locanimals… the Gathering

In our third week, design and programming faced specific challenges, but we soldiered through to accomplish some great progress. The week started with the team feeling somewhat behind, even though we’re still on schedule (and ahead in some ways). Week 2’s major focus on brainstorming and design research took a lot out of the team,Continue Reading