NEWSLETTER
Locanimals Quest: Week Six

In the week after Quarters, the team had a serious discussion: Should we consider GDC Play?

We weighed several opinions, both for and against it. Those recommending the conference thought it was important because it would allow us to talk with real-industry players and potential publishers/VC (people who could help us when we need funding). Even if GDC Play doesn’t turn out well, they felt it could provide us with closure on the project.

For those opposed to GDC Play, they were concerned about the cost of the event (and whether it was predatory). We reached out to people the team met at GDC Play 2013 and they said they thought it was worth it. Also, comparing the price of GDC Play to other formal testing/business opportunities, we decided that the sheer amount of foot traffic we could get would be worth the price. For example, a set of focus groups is around $10,000 (but only around 18 people). GDC Play presents the best option for us in our goal of testing against reality this semester.

With this goal confirmed, we set out to make it happen. Christian and Phil began bug-fixing and battle testing (along with an impromptu playtest for ETC students). Dani finalized and tested our new Battle UI. John worked on business cards for the team and a tutorial flow for new users. Jon continued work on the Quest system, beginning to implement UI. He is now near complete, just waiting on some integration with Christian’s work. Colleen has continued to work on an intro video and an update video we’re hoping to have done by the end of the week.

Oh, and we got a meeting with the Penguins as a potential client… hopefully it goes well!

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