Week 14
We had addressed the feedback we got from our playtesters. We had designed a new set of easier to understand...
We had addressed the feedback we got from our playtesters. We had designed a new set of easier to understand...
Week 13 was shortened due to Thanksgiving, but it brought us a lot closer to our final product. Now that we had...
Once again, it’s been a busy couple of weeks. For week 11, we had a playtest planned at main campus on Wednesday, so Monday...
The biggest event of the past week was Playtest Day on Friday. It was very helpful getting our game in...
Forgive the doubling up of posts… these past two weeks have been kind of hectic. Monday of week 9 was...
So after working on our prototypes all week (and some overtime on the weekend) we found ourselves still unable to...
This week was a bit of a crunch as we tried to complete 3 different prototypes by the end of...
This week was Quarters. We discussed the background and motivation of the project, our design goals, and showed them a demo of a...