OUR TEAM
Aaron Albert
Designer, Programmer
Aaron Albert earned his bachelors degree in Psychology and Interactive Media Studies from Miami University in 2015. His passion for game development makes him a great fit for Mindset, as he will create a variety of game prototypes to empower multiple positive psychology constructs. More information about Aaron can be found at AaronLAlbert.com
Feng Rao
Designer, Programmer
Feng Rao is a second year graduate student in Carnegie Mellon University, Entertainment Technology Center. He is game designer/ UX designer/ programmer. He is passionate about human computer interaction, innovative mechanics and exploring the boundary between technology and design. "In this project, I am very excited to explore the relationships between game mechanics and positive psychology."
Guangya Niu
Artist
Guangya Niu earned his bachelor of science degree in Physics from University of Illinois at Urbana and Champaign in 2016. His passion for creating art for games makes him a valuable addition to team Mindset. Currently, he specializes in concept art, modeling, and texturing for games and cinematics.
Miriam Harries
Designer, Programmer
Miriam Harries is a second-year graduate student at Carnegie Mellon University's Entertainment Technology Center. She earned a bachelors degree in Computer Science and Statistics from Luther College in 2016, and has been acting, stage managing, and directing for various theater projects for the past nine years. She is excited for the opportunity to combine game design with positive psychology this semester.
Rony Kahana
Producer, Designer
Rony Kahana has a BFA in Film from Tel Aviv University and currently is a second-year graduate student at Carnegie Mellon University Entertainment Technology Center. Her passion is producing and writing for games and she hopes to contribute to this project through he previous experience with social games.
ABOUT
Project Mindset is working in collaboration with iThrive Games to create a suite of micro-games designed to encourage and empower pro-social behavior in high school students. iThrive Games is a team of social and emotional learning experts, psychologists, and game developers that brings together game studios, teen development experts, and positive psychology experts to explore how great games can empower teens to discover and use their unique strengths, unlock their potential, and take charge of their well-being. Each game will focus on one of six positive psychology constructs: Curiosity, Kindness, Growth Mindset, Cooperation, Empathy, and Zest. By collaborating with high school students throughout the design process, the team hopes to produce games that are simple, accessible, and effective.