Week 10 – Growth Mindset

While work continues on the Empathy game, Miriam has started designing and executing the Growth Mindset game. The main focus of the game is to encourage risk taking, to show the player that just by throwing more effort on the problem isn’t going to solve it and to reward failure. Fear of failure can leave […]

Week 9 – Halves and AIU’s Steam

We started the week facing two major presentations: the first is our halves presentation and the second is presenting at the AUI’s STEAM conference for educational games. At the conference we presented our latest digital prototype for the Empathy game. We had the chance of talking with several teachers and educators and get their general […]

Week 8 – Finalizing the Empathy Game

As we are approaching the half way mark of our project we have finalized the design for our Empathy game and have started looking into design options for the Growth Mindset game. The main barriers we wanted to tackle were that the part of a teenager’s brain that supposed to enable them to exercise empathy […]

Week 7 – Design and Playtesting

This week we focused on developing and iterating the design for the Empathy game. We decided to focus on empathy as a useful tool for conflict mediation, with a focus on perspective taking as an important part of practicing empathy.    Once we had that goal, we started by identifying the essential components of the […]

Week 6 – Research

Now that we’ve changed our target from six games based on psychological concepts to three transformational games that will help teens live them, we needed to take some time for more thorough research. We focused on Curiosity, Growth Mindset, and Empathy. We discovered during playtesting that one of our initial curiosity prototypes also had strong […]

Week 5 – Quarters

Week 5 included our quarter’s presentation for the faculty. As part of our presentation, we gave an overview of what our client’s current goals and how we intend to achieve them and got feedback on those from the faculty members. Our original goal was to deliver six games related to six different constructs (empathy, curiosity, zest, […]

Week 4 – preparations for quarters

This week we were preparing for our quarters’ presentation. The main goal was to present what have we been doing so far and define what our goals are. During the past week, we have been working on preparing five different prototypes for three psychological constructs: Kindness, Curiosity and Growth Mindset.   We also playtested the […]