ANIMATION PIPELINE FOR TOM FOOLERY
Animation in-depth provides detailed description about the animation pipeline used for animating Tom Foolery animatronic. This information is intended for future projects or teams or who would be working on Tom Foolery in the future. It will allow you to understand about how the 3D model was created, rigged and animated in Maya. It also talks about how we used the 3D converter software for converting the animations from Maya into data recognized by the motors and how we utilized the show controller software Conductor Pro to make the animations smoother.
Please refer to the individual links for detailed information on the process involved for each part of the overall pipeline.
MODELING:
RIGGING:
ANIMATION:
MAKING THE ANIMATIONS SMOOTHER:
CONVERTING ANIMATIONS FROM MAYA TO SHOW CONTROLLER: