This week we presented our prototypes and findings to the faculty and our peers. This was also streamed over Youtube. We explained our objectives, design approach, playtesting strategies, and key takeaways.

After our presentation, we were asked questions about:

  1. Leveraging the hand tracking features of the Oculus Quest
  2. Publishing our findings as research papers

After our presentations we doubled down on our design for automation and timeline visualization. We also decided to couple EQ with the Audio Cube mixing concept. Most of this week was spent in preparing and presenting our findings. The next week, we will start development with automation.