Category: Uncategorized

Neo Security Lab Week 15 Blog

Week 15 is the last week, this week we hand out our code with developer’s manual to our client. We did some final adjustments to our project including added Infinite Mode and Challenge Mode, and we updated the invisible timer and auto solve function for minigame. Additionally, we did our final adjustment for our UI […]

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Neo Security Lab Week 14 Blog

Week 14 is the sixth week since we started to work remotely. This week we had our soft open and we got a lot of useful feedback from our ETC faculty and we applied that feedback to our project. First we fixed the video scene control panel, and we have changed our UI and text […]

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Neo Security Lab Week 13 Blog

Week 13 is the fifth week since we started to work remotely. This week we try our best to prepare for the upcoming soft open, at UI part we fix scroll bar problem in summary table and we modify the summary table layout. For story part we added more visual effects for the story scene […]

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Neo Security Lab Week12 blog

Week 12 is the fourth week since we started to work remotely. This week we had our product play tested During ETC playtest from April 6 to April 8, we also refined the reward system and the calculation formula based on client’s need. For the UI part we modified the scroll view and scrollbar more […]

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Neo Security Lab Week11 blog

Week 11 is the third week since we started to work remotely. This week we did some iteration for our minigame to make the transitions more smoothly, we also added some iteration functions to adjust the readability of the summary pages. For the end of the experience, we also updated the restart function for the […]

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Neo Security Lab Week10 blog

Week 10 is the second week since we started to work remotely. This week we changed the AI image from cube image to the prism shapes image to make it look more neutral. We also revised our task part UI and game part UI away from patch panel toward more futuristic style. With our story […]

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Neo Security Lab Week9 blog

Week 9 is the first week we work remotely due to the effect of COVID-19. This week we added a timestamp for all action logging, and refactored some of our code. We also made some changes for UI, especially buttons. Also for the minigame part we changed the concept and art style of the “patch […]

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Neo Security Lab Week8 blog

For week 8 we had our half presentation where we shared our current development progress about our whole product, our story background, our UI, and our minigames with our ETC faculty. We also made plans for our second half of the semester for our product. For the UI part: We will make the scroll view […]

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Neo Security Lab Week 7 blog

For week 7 we changed our login window and agreement window, added placeholder animation and also voice-over to our animation piece. We also remade our mini game tutorial level, and we added a scoreboard for the task questions. We made the login and agreement window UI and front format consistent with the task questions UI […]

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Neo Security Lab Week 6 blog

Neo Security Lab Week 6 For week6 we completely changed our UI base on our client’s feedback and art faculty’s advice for content and typeface. We also came out with our first drafts of background setting and animation. We made our UI design feel more futuristic because our story setting is in 2032. We also […]

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