This week we made some progress on game mechanism design. After talking with our clients and faculty last week, we want “persistence” to be a core key world for our brainstorm. We developed two sets of pipeline from data and user perspectives. We identified some problems that players will face on their experience journey, and put them into priority hierarchy. Then thought of around 10 solutions for each problem.
On Wednesday and Thursday we presented our ideas to the clients, they’re happy with what we’ve got so far, and the next step is to further build frameworks for the game systems and make prototypes.