This week we set up our rough prototype goals and designed the user survey for Eyewire expert players (who have completed at least 500 cubes).
Meanwhile, according to the feedbacks from last week, we did a second around of brainstorming on theme and mood of the game. We decided on the theme as universe/space, and developed a core game system that connect user’s actions in neuroglancer with a overview map on a different page that showing their progress on a bigger scale as well as the status of each cell body as interstellar matters.