We started off week 2 with another meeting with our clients. During the meeting we were able to define how the clients interests lined up with the ideas we had developed. Significantly, the clients were clear that they were interested in something that was physically active with game elements such as random events. We took this to heart and began to redefine our designs, focusing all of our efforts on discovering ways to gamify physical activities. We then met with our faculty mentors and presented some of the ideas we had come up with; they advised us to try and focus on doing one of our ideas well, so that we would remain in scope. Additionally they provided insights into our designs, noting some features that would likely take a lot of effort for little value, and features which they believed had a strong chance to develop into quality game features.