During week 3 we developed a tech demo to show our clients and instructors, both of which liked the direction in which we are headed. Our instructors commented that the game as it was currently is potentially hackable , which would allow kids to do well at events without actually running. We took their comments and continued to refine our design. We began working on a full prototype using the skeleton we had created in the tech demo. We finalized the first drafts of all of our branding elements, such as our poster, half sheet, and logo. Finally we watched the CMU Track & Field event on Saturday, and established a playtest with Winchester Thurston School in order to test our ideas with our target demographic.