Week 5

This week, we had quarter check – walkarounds. Our team decided to make a scene demo to prove our pipeline.  We chose scene 3-4 as our demo.

  1. Rachy(Animator) finished animation for demo and worked on the scene 2.ani
  2. Angela(Effects Artist) added fluid into the shell.fluid
  3. Qing(Material Artist) applied material to all the assets and rendered out.demo
  4. Ryan is still working on the character rigging and here is the demo shows the progress

Problem:

  1. We still have problem conducting fluid simulation within high speed container. Thus we tried to only simulate the surface of the fluid. This method can work with far shot efficiently, not as well with close shot.
  2. The materials of shell and fluid were transparent enough to show the character animation inside, but did not have enough glowing.